Archive for the ‘Cinema 4D’ Category

Gantz 3D Room

September 12, 2010

Hey you guys long time no see. (without the long time HA!)

Okay this is the room from the anime called Gantz.

Click to see Full-size

Gantz Room 3D

Took 2 to 4 hours.

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[TUTORIAL] Linear Workflow in C4D the CORRECT way

August 11, 2010

So I’ve been seeing a lot of cats out there  lately rendering in linear workflow in Cinema 4D the WRONG way. It’s depressing because a lot of these cats are supposed to be clever ones. So here it is, the guide you waited all your life. Linear Workflow in Cinema 4D the CORRECT way!

Here’s a rendered picture of an apartment scene preset in Cinema 4D.

Gamma of this bad boy is set to 1.0

Now, this is how the foolish cats are doing this.

Loot at that! Preposterous! Ridiculous! So let us review what they did.

They enabled Colour Correction and set the gamma at 2.2. Haha how foolish of them. So what these cats did not know is that Colour Correction is a post effect(!). Meaning that it takes place after the final render. Again meaning that it just brightens up the picture losing all the detail.

So here’s the clever cat’s way.

Whoa! Look at that! Nice! No detail loss, no over exposure, nothing bad at all!

So let us review what we did. We went to Render Settings and set the Global Illumination gamma to 2.2. And boom! Nice results.

So I hope you enjoyed as much as me(not really!) this guide.

See you at the next NHX tutorial.

Cinema 4D – TP-Link 3D model

August 11, 2010

I kind of forgot….

I mean I had to have this model ready 4 months ago. I dug it up today and finished it.

And here it is a 3D TP-Link wireless network usb card. Yes.

TP_link Cinema 4D 3D model

TP_link Cinema 4D 3D model

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Cinema 4D – Wall Sockets

July 2, 2010

I really wonder if  these little guys deserve a new post but who cares.

If you wonder the models can be found at Turbosquid.

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ever felt like you were hit lightly by a car but couldn’t figure the way back home? And you tried to remember and the deeper you got the more alienated you became? until you knew you didn’t belong here and accepted your death?huh ever felt that? huh? huh? huh?!?!

How to make Realistic 3D Grass in Cinema 4D

May 8, 2010

I just made a tutorial on Realistic grass in C4D. Enjoy!

Cinema 4D Grass Tutorial

Cinema4D Realistic Grass Tutorial

(Click for full size)

Cinema 4D Grass Tutorial

New 3d model coming…

April 7, 2010

I am making right now the 3d model of a TP-LINK WN422G wireless network USB adapter. This is a day’s work.

Should be done by Monday.

Picture:

It looks a little unattractive right now but it should be good when I am done with the cap.

3D Linksys Router Done

March 30, 2010

My 3D Linksys WRT54GC router is done and you can purchase it at Turbosquid.

Pictures!

Cinema 4D Linksys Router Almost Done

March 23, 2010

Been working on a 3d model linksys router for several days.
Here’s an image of what’s up with that thing.(!)

I still have to work on the materials a little bit.

Audi A5 Started from Scratch x2

January 27, 2010

Oh well I got back to what I was doing, and I chose to start from scratch. Again.
This thing took me barely 2 days. So yeah it’s pretty cool. 😀

(click for full size)
You can spot some mistakes at polygon topology right next to the door. But oh well I am gonna fix those anyway.

Working with Vue

January 27, 2010

I started working with the Vue 8 plug-in in Cinema4D. Not having any idea how it practically works and no real experience before I created these 3 images right here:




(Click for full size)
I really look forward to see a decent tutorial I just found, but I don’t seem to have time on my hands right now. The results seem beautiful only drawback is that render times are just huge. I mean huge huge. I will jump right into experimenting with Vue this week. I know there are mistakes in the pictures but as I said I haven’t got the time to experiment. I also am finishing my first face, which doesn’t look so good. You see polygon topology is my biggest concern right now, and I don’t seem to get it correctly. Anyway I am out.